36 Days of Type is a global challenge to draw, illustrate, and letter the 26 letters and ten numerals in the Latin alphabet over (you guessed it) 36 days. Artists world-wide share their letterforms on social media using #36daysoftype, creating a massive catalogue of experimental type. Our design team once again chose to participate, you can view the full 36 days on our Instagram feed. Each character could be illustrated, animated, or otherwise constructed and each composition borrowed at least one color from the letter that came before it. The designers put together some post-mortem thoughts on the project:
This year I decided to continue to explore animation, specifically in After Effects. As a team, we decided to base the color palette for each day’s letter on one or two colors from the letter created the previous day. The goal was to unify the pieces somewhat, without giving ourselves too short a leash.
A project like this is fertile creative ground because it provides two potent ingredients for creativity: a clear objective and a time constraint. Creativity loves constraints. You can make whatever you want, but (helpfully) you don’t have unlimited time. And because you have to produce a letter every day you don’t have the luxury of becoming too precious about each piece. There’s a little bit of pressure because you know there’s an audience, but you’re also free to explore because the stakes are so low—no one cares what you make.
For 36 Days of Type this year, I dove into the world of the open-source 3D design program Blender to familiarize myself with the tool and create some distinct letter explorations. What I found was a powerful program with plenty of potential for future projects. I also discovered the unique and visceral fun that designing in a 3D space can create. Watching your work come to life with the click of a render button is just one of those things that will never get old.
During this year‘s 36 Days of Type, one of the most important skills I gained was not a new technique or software, it was adaptability. For reasons none of us need reminding of, this year’s project didn’t exactly go according to plan. Instead of meticulously planning out my letters, I found myself transforming an Rs into Ps on the fly and choosing ideas based on how quickly I could execute them in between Zoom calls. But, rather than being a roadblock, I found it surprisingly freeing. With the complete inability to be anywhere else, I was forced to live and create in the present moment and my work was better for it.
I love the 36 Days of Type creative prompt for the opportunity to experiment and try something new. I called in the Cavalry this year to help with my animated letters. Cavalry is a new 2D animation tool built around the concept of procedural systems. It relies less on key frames (though it is incredibly well-equipped in that regard) and more on routing values from one property into another to create effects. For example, using a sine wave function to control the vertical and horizontal position of a shape, or even random noise to change its size over time. It felt a little bit more like creative coding or generative art rather than illustration, which was a good stretch for my creative muscles. I didn’t expect to find so much joy in routing data from one property into another and waiting to see what happened, but the surprises and failures were both invigorating. And while it felt much like play and experimentation, I quickly found opportunities to use the tool for project work too, solving problems that would have required much more time and effort using other more familiar tools.
36 Days of Type is a favorite collaborative project. I love seeing what the other designers come up with, and especially what techniques, colors, and forms are appealing to everyone. When I’ve got a short time to illustrate a letter, I resort to some of my favorite tools in Illustrator: the pen tool, the zig zag effect, gradients, and the blend tool. Illustration is not a daily task for me, but it is something I enjoy. 36 Days of Type is a great excuse to get back to illustration process. From sketching to shape and color exploration, I’m grateful to have projects like these to explore the sandbox.
https://i0.wp.com/mattjensenmarketing.com/wp-content/uploads/2020/05/MJM-36-DOT-Feature-Image-2020-05-19.jpg?fit=2083%2C1181&ssl=111812083Alison Raaenhttps://mattjensenmarketing.com/wp-content/uploads/2019/09/mjm-logo-nav.pngAlison Raaen2020-05-28 10:55:302020-06-10 12:13:21Thoughts on 36 Days of Type 2020